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Three Pokemon Titles That Failed to Receive the Love They Earned

In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise stands as one of the most popular gaming titles around. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing excitement around trading card values guarantees near-daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games go viral annually.

However despite that pervasiveness and fame, some Pokémon games that are totally overlooked. These represent games that failed to receive their proper due, or were overshadowed by the excitement of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a pet. Sure, there are small features like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Critical reception from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream dedicated to broadcasting the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," a user wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


Given numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

JN
The writer

Jason Norman

A seasoned gaming journalist with over a decade of experience covering esports and indie game development.

Pulse Gaming Group

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